//==============================================================================
// servant of oceanus_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define HealGlow
{
	set hotspot
	{
		version
		{
			Visualparticle special N Valkyrie HealGlow
		}
	}
}

//==============================================================================
define HealRing
{
	set hotspot
	{
		version
		{
			Visualparticle special N Valkyrie HealRing
		}
	}
}

//==============================================================================
define mistbodyA
{
	set hotspot
	{
		version
		{
			Visualparticle sfx X Servant Body Spray
		}
	}
}

//==============================================================================
define mistbodyB
{
	set hotspot
	{
		version
		{
			Visualparticle sfx X Servant Body Stray
		}
	}
}

//==============================================================================
define HighTide
{
	SetSelector
	{
		TechLogic none/High Tide
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX x manowar glow
			}
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Walk
		}
	}
}
//==============================================================================
define rippleattack
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Attack Ring
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Death
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Kraken Idle
		}
	}
}

//==============================================================================
define Bubbles
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Leviathan Bubbles
		}
	}
}

//==============================================================================
//define Wave
//{
//	SetSelector 
//    {
//		set hotspot
//		{
//			version
//			{
//				visual wave_idle
//				TimeOffset 2.15
//			}
//			version
//			{
//				visual wave_idle2
//				TimeOffset 2.15
//			}
//		}
//	}
//}

//==============================================================================
define Splash
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				//		Visualparticle special x nereid splashB
				Visualparticle Special N Kraken Attack Splash
			}
			//	version
			//	{
			//		Visualparticle special x nereid splashB
			//	}
			//	version
			//	{
			//		Visualparticle special x nereid splashC
			//	}
		}
	}
}

//==============================================================================
define atlanteanbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX X Myth Unit Birth Effect
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_birthA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				connect HOTSPOT atlanteanbirthSFX hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_birthA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				connect hotspot rippleidle hotspot
				connect HOTSPOT atlanteanbirthSFX hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_idleA
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_idleA
				connect hotspot rippleidle hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
SetSelector 
{
	AmphibiousLogic land/water
	set hotspot
	{
		version
		{
			Visual MU X Servant of Oceanus_attackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
            tag Attack 0.33 true   
            tag GenericSound 0.60 true   
			//-- end auto generated section
			connect ATTACHPOINT mistbodyA hotspot
			//connect ATTACHPOINT mistbodyB hotspot
			connect HOTSPOT HighTide hotspot
			connect HOTSPOT eclipseSFX hotspot
		}
	}
	set hotspot
	{
		version
		{
			Visual MU X Servant of Oceanus_attackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
            tag Attack 0.33 true   
            tag GenericSound 0.60 true   
			//-- end auto generated section
			connect hotspot rippleattack hotspot
			connect ATTACHPOINT mistbodyA hotspot
			connect ATTACHPOINT mistbodyB hotspot
			connect HOTSPOT HighTide hotspot
			connect HOTSPOT eclipseSFX hotspot
		}
	}
}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_walkA
				tag FootstepLeft 0.01 true
				tag FootstepRight 0.51 true
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_walkA
				connect hotspot wakewalk hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_boredA
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				//connect ATTACHPOINT bubbles hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_boredA
				connect hotspot rippleidle hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				//connect ATTACHPOINT bubbles hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.29 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.29 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				connect hotspot rippledeath hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Heal
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_healA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.32 false Heal checkVisible 
				//-- end auto generated section
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_healA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.32 false Heal checkVisible 
				//-- end auto generated section
				connect hotspot rippleidle hotspot
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
				connect HOTSPOT HighTide hotspot
				connect HOTSPOT eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim rangedAttack
{
	SetSelector
	{
		TechLogic none/High Tide
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 2.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantProjectileCast checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					connect ATTACHPOINT Splash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 2.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantProjectileCast checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					connect ATTACHPOINT Splash hotspot
				}
			}
		}
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 2.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantProjectileCast checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					connect ATTACHPOINT Splash hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_attackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 2.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantProjectileCast checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					connect ATTACHPOINT Splash hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/High Tide
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true 
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
		}
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		TechLogic none/High Tide
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
		}
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/High Tide
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
				}
			}
		}
		SetSelector 
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					//connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Servant of Oceanus_healA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					Length 3.00
					tag Attack 0.33 true   
					//	tag GenericSound 0.60 true    
					tag SpecificSoundSet 0.30 false ServantWaveAttack checkVisible 
					//-- end auto generated section
					connect hotspot rippleattack hotspot
					connect ATTACHPOINT mistbodyA hotspot
					connect ATTACHPOINT mistbodyB hotspot
					//connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT Splash hotspot
					//connect ATTACHPOINT Wave hotspot
					connect HOTSPOT HighTide hotspot
					connect HOTSPOT eclipseSFX hotspot
				}
			}
		}
	}
}
